About Me
I love the challenge of decomposing complex, ambiguous problems into clear and intuitive solutions. I got into software for its universal relevance; I enjoy learning new domains and, as a software engineer, the knowledge and experience from each one adds context that I can apply going forward. I bring undying curiosity and a creative edge that makes solving tough problems fun.
Technical Skills
| Languages | Python, Java, C#, SQL, Plpgsql, Javascript/TypeScript, C/C++ |
| Frameworks & Libraries | Django, Pytest, Quarkus, Spring Boot, JUnit, React |
| Dev Tools | Git, Jira, VSCode, IntelliJ, Vim, Bash, Slack |
| Cloud & DevOps | Azure, Kubernetes, Docker, Kafka, Azure EventHubs |
Experience
- Developed electric vehicle charging platform in collaboration with cross-functional teams and utility partners to enable managed charging and responsiveness to grid power demand
- Enhanced scalability and performance by reducing enrollment latency by over 80% using event-driven architecture, demonstrating skills in scalable, real-time environments similar to streaming/embedded
- Championed adoption of unit testing and test-driven development using Pytest and Copilot, increasing code coverage from 0% to nearly 90% and improving code quality
- Improved application reliability by performing root-cause analysis on asynchronous Java service, identifying blocking calls and refactoring to eliminate deadlocks and enhance multithreading performance
- Increased customer support efficiency by analyzing support ticket trends and implementing features that empowered representatives to resolve common issues without escalation
- Improved integration of interactive pre-show pilot by reverse-engineering library management system and added application to remove packages without risk of orphaned assets
- Opened new market by bringing foreign films to our theatre in collaboration with local student group
Education
Arizona State University — Tempe, AZ
3.77/4.00 GPA • Magna Cum Laude • Dean's List: Fall 2020, Spring 2021
Projects
Galactic Waez solves a problem that stumped the modding community: the game's API does not expose map data. The mod scans the game's memory using a heuristic to locate and extract the star map — typically 30,000+ stars — builds a graph of stars within jump range of one another, and finds the optimal route on demand via chat command.
During my time in movie theatres, I always felt there should be a visual tool for building movie schedules, but the companies I worked for only used Excel workbooks. So, I created one. This app provides a natural, visual layout and lets users create and fine-tune schedules with an intuitive drag-n-drop interface.